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The Robots of Dawn

Posted by Shane Ericksen on

The Robots of Dawn
The three laws of Robotics:
1) A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2) A robot must obey orders given to it by human beings except where such orders would conflict with the First Law.
3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

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Pathfinder - Rise of the Runelords!

Posted by Shane Ericksen on

Pathfinder - Rise of the Runelords!
Rise of the Runelords is what started it all for Pathfinder. As the very first Pathfinder Adventure Path, it set the tone for everything that followed. Don’t think that is hyperbole; this isn’t just the first peek at the world of Golarion but also the first time that Paizo’s now-iconic goblins appeared, springing fully grown from the heads of James Jacobs and Wayne Reynolds. You can see the tone that extends throughout the rest of the Pathfinder line start here; spooky cults, ancient witch-kings, politics among tribes of monsters, long forgotten ruins; all the bricks that lay in the foundation of the game are quarried here.

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Fritz Leiber!

Posted by Shane Ericksen on

Fritz Leiber!
From the moment when they first met, in the commission of the same, audacious theft, Fafhrd, the giant barbarian warrior from the Cold Waste, and the Gray Mouser, master thief, novice wizard and expert swordsman, felt no ordinary affinity. Forged over the gleam of sharpened steel as, back to back, they faced their foes, theirs was a friendship that would take them from adventure to misadventure across all of Nehwon, from the caves of the inner earth to the waves of the outer sea. But it was in the dark alleys and noisome back streets of the great fog-shrouded city of Lankhmar that they became legends.

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